In development · Early beta

Nightwork

Break into the client's building unseen, then write it up.

Nightwork: a top-down office floor at night with rows of lit desks, yellow vision cones drawn on the floor where two cleaners are looking, and the objective: borrow a badge, two of the cleaners carry one
The game

What Nightwork is.

A top-down stealth game about one person and a letter of authorisation. You work for Tallow Street Assurance, a firm that clients pay to break into their own buildings. Each contract asks one question, like what a cleaner's badge opens or whether a stranger can reach the office. You go in at night, answer it, and walk out.

  • Everything a guard can do is drawn on the floor: their cones, the light and the circle of noise each step makes. Three meters, LIGHT, SOUND and EXPOSURE, show where you stand.
  • 15 contracts across 6 sites make one year at the firm: a freight depot, an office floor, a data centre, a container port, a glass laboratory and a tower up to the CFO's office.
  • No casualties allowed. Sleep darts, a quiet takedown, a thrown lure, a sticky camera, an EMP and night-vision goggles arrive over the year. Pick locks, dial safes and read door codes off sticky notes; time stops while you work.
  • Every job ends in an audit report written from what you actually did, stamped GHOST, PANTHER or ASSAULT.
AndroidiOSTouch: two thumbsGame controllerOffline, no ads
Screens

Nightwork, as it runs today.

Nightwork: a top-down office floor at night with rows of lit desks, yellow vision cones drawn on the floor where two cleaners are looking, and the objective: borrow a badge, two of the cleaners carry one
Nightwork: an office floor at night, a cleaner's vision cone drawn on the carpet
A data centre in green night-vision, server racks in rows, a guard's cone in the dark and a DARK 3:58 timer at the top
A data centre during a four-minute scheduled blackout, seen through night-vision goggles
Glass-walled labs at night, a worker's cone reaching through a glass wall, and the objective: take a clean-room pass from the gowning room
A laboratory built of glass, where people see through the walls
A parking level of cars under pools of light, a guard's cone by the lobby door, and an inset picture from a sticky camera on the wall
A tower's parking level, with a sticky camera's picture in the corner
A typed audit report for contract 0417 Sticky note with a green GHOST stamp, four findings and zero alerts, casualties and sleepers
An audit report stamped GHOST: four findings, no alerts, no casualties
Contact

Want to play it early?

Email hello@freedomforge.dev with your device and what you play, and the person who built it will read it.